
Well, those people with that compensation gear had to spend thousands of dollars on this game to get there gear good enough to exchange. It's possible! Not for me and maybe not for you! But I have to admit that it is possible.
Aika online shut down full#
I know people that had no exchange gear at all that are now in full ultimate gear. Repeat.Īnd without taking a breath you launch into gear exchange. a 2 last night? Give it another siege or two and the fort will be Elyos. You know the buff works when it gets high enough. A lot of the blame for your lack of numbers goes to those casual players who only siege when they know 100% you will take the fort or only when you are defending. Relax. And you wonder why they want to hop on Asmodian characters when the buff isn't high enough? It's not just your leaders that do that. So you love them when you win and want the game shut down because of them when you don't. Is this because DN Elyos didn't take Lakrum last night? I am not sure how good your leadership is, but it is the same leadership that was in place the last time you took Lakrum and the time before that and so on. Not sure why that is a reason to shut the game down. It really made you think “Damn, I’m not pvping for myself or for kills, I’m pvping so my nation can be the fucking best.” It was a nice feeling and definitely made you feel a part of something more than just your character.First, most people have Elyos and Asmodian characters. Tl dr Basically, the reason I loved this game, besides the traditional MMORPG elements, is that it managed to include a sort of political system that allowed servers/nation’s to coordinate and strategize for defense/offense that led to keeping/losing important buffs. One second you could be working with someone from another nation, the next you’d have your Lord Marshal giving global commands on where to head for PVP. They were two distinct areas that I remember that allowed all nations to come together in order to PVE under a anti-pvp protection, but sometimes would disappear when a PVP oriented activity would begin. They managed to tie in PVP and PVE PERFECTLY. They could even set a tax (usually minimal, like 5%) on NPC goods in order to fund the nation’s defense. Both had global alert chat for their nations. If your guild alliance succeeded, the guild master of that guild alliance would become the Lord Marshal (main leader), the three allied guild leaders would become Archons. Each server/nation had it’s own castle siege that guilds of that nation would try to take control of. These raids were coordinates by the in game leaders of each “nation”. It really, from my experience, made people proud to be a member of a certain nation. Often times a nation would coordinate with another for to have an advantage. One server would raid another for relics (items that gave server wide buffs to the citizens of that nation). These nations could raid each other via a hub in the central of each server’s world known as the “Rift” (a fancy way of a server selector). I know MMOs today often haven served vs server PvP, but Aika had 5 “servers”, which were actually different nations.

Trying to find a game similar to it so please read below if you want fo help (appreciate the help in advance). Massive map, six classes, and unique mechanics that I had never seen before and still haven’t really seen.

At the time I started playing it I was ten (2010), the game had been out for a year or so.
